![]() Or rather everyone will have a different answer - Giants' QA is closed to everyone but the testers, so nobody in the community has the information to give you sadly. The thing with asking the community is that nobody will have an answer. No emotions or negativity here, just an explanation. Their system works fine, but QA's priorities aren't always free mods where the team has to take care of the game, game bug reports, fix testing, patch testing, and DLC testing. My response was just the fact that you seem to be relying heavily on the 7 Day lead time aspect which fluctuates as well as being approximate and non-binding. It wasn't an emotional response - like I said yours will be approaching its time. Surely if Giants make testing and using its system a priority then surly than should run correct?! I had asked Giants but like clearly stated above i have had "No Response" Asking the community is next best thing NO? I had no idea such question would receive such a negative response. First few mods for FS22 but have made 100+ for games like Dayz where i just upload to Workshop. Not sure why you are so emotional i am just clearly asking for advice. ![]() Complaining here certainly won't speed anything up, and probably won't be seen as it's not an official support outlet. Your mod is one of over 320 mods queued, but it sounds like it's not too far off being tested. Originally posted by Derplodactyl:Remember, the time given as stated by the test list post is approximate - it's not contractually binding, just a very rough guide, as well as representing working days (not including bank holidays or weekends).
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